tf2 afterburn damage. For one thing, the Chargin' Targe gave great resistance to fire already. tf2 afterburn damage

 
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GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Afterburn was mostly used to expose spies. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. I would rather just have a napalm based flamethrower that has two to three times the range with a much thinner stream. Immune to the effects of afterburn. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Rockets travel at 1100 HU/S while flares travel. At least not in my case. Nessie's Nine Iron Level 5 Golf Club No random critical hits-25 max health on wearer. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. However, if a direct hit is scored, the pellet will hit the ground (usually. When the alternate fire button is used ( default key: MOUSE2 ), the Pyro uses a portion of. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. You shouldn’t even be relying on afterburn. Medic isn't a god. Damage falloff given, damage reduced, burn duration shortened. It does NOT count reflects sadly. It is a saw with angular edges and a distinct team-colored handle with an arrowhead-like extension near the top and the Medic's class icon in the center. It if takes more time for them to die, it won't be count. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast costAustralium weapons are a preposterously rare item classification introduced in the Two Cities Update. Even then cleaver and wrap assassin are very good. List of item attributes. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. its only immune to afterburn. All fire damage from the Phlog counts towards the contract. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. How do you think the Afterburner will function if it's. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. Weapons are varying items that are used in combat, executing special taunts, or are reskins for the player to admire. Primary Weapons. You can help TF2 Classic Wiki by expanding it. See moreAfterburn. ". However, if a direct hit is scored, the pellet will hit the ground (usually. The gun itself is a tripodal device constructed of metal, team-colored paint. 5 (the number of particles per second) and add afterburn. A portion of the shield is missing and splintered. 5 seconds Removed: Minicrits whenever it would normally crit Changed: Damage type on charged shots changed from explosion to fire damage Does not require ammo Alt-Fire: A. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. It was meant to be visible, visually noisy and…The Cow Mangler 5000 is a primary weapon for the Soldier. Per-tick afterburn damage increased to 4, for a total of 8 damage per. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. This issue is listed on the Source 1 official bugtracker. 2. His flames can cause panic and confusion if caught by surprise with it. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. The best way to fix it is to delete all flame particles after the Pyro dies. In the context of a team game, the afterburn mechanic makes more sense. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. Flareguns already don't deal the highest level afterburn. Dealer's Visor Level 50 Hat. But I have two horrible suggestions to "fix" it. Upon taking any form of damage while coated in this gas, the. Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. Maybe limit by accuracy instead, like how rocket spam does more damage on point blank than through splash. It needs something special, because everything…Team Fortress 2. It's not immune to fire. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Usable in Crafting )The Widowmaker Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo. Even if you're confident in landing the melee hit (can't ever be super confident with tf2 hitreg), it's still worse damage than just meatshotting with the scattergun - and you may as well use the wrap assassin anyway so you can open up with the bleed from range. It's a shame this weapon has become a running gag in TF2 updates. 1. ago. I'd like to see this item to be used as a serious distraction to the enemy team so add a stat like enemy buildings take afterburn damage or while burning reduse health taken by health packs when ignited to really give this weapon a distracting element, but that's just me. Many shooters allow you to score headshots from very far away with virtually any weapon. Flare Gun + reskins. The problem is that it's just stacked and has no downside other then not being the weapon that it's a sidegrade of. 6. Shortstop is a good scattergun sidegrade. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. Deja Vu. True, Afterburn is the same damage but dealt out faster. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. T. 6). This can be used to chain multiple flamed enemies together in order to hit them. The duration of an ÜberCharge is always 8 seconds when you keep a single patient; the only thing affected by a patient's health status during an ÜberCharge is healing, which is a separate matter from ÜberCharge. Info: Damage increased from 33-107 to 65-130 (Damage increases by 1 point of damage per 3 units of health lost below 196 health) Added: This weapon deploys up to 50% faster as the user becomes injured. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. 25s if Pyro or afterburn immune). The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. Reply More posts you may like. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. (+) Take -67% damage from afterburn while holding. Better visual sync, more consistent (no visuals/damage mismatch). I’m not judging the other persons skill in this situation. The only downsides to the degreaser are: less afterburn damage. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. If I kill the current threat, why should I die 5 seconds later on a health pack?400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) 5. Added: This weapon holsters 50% slower. 2. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. Team Fortress 2. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. A D. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Exhibit C: The Blast Radius; The Scorch Shot has a blast. Remember that your arrows are projectiles, that means your arrows take time to travel. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360,. Kukri Level 1 Kukri. 4. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. The update will be applied automatically when you restart Team Fortress 2. We'll just stick with. Noise Maker - Winter Holiday Level 5 Party Favor Unlimited use. 165. Press your reload key to cycle through resist types. this deals more then the detonator even at much damage. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. The Pyro is a class whose combat strategies revolve around close-range combat. Fixed showing only a few weapons instead of the full set when redeeming a War Paint. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. This is either through direct damage (W + M1) or the afterburn. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. ) Afterburn Idea 2:It's a melee weapon for pyro that sets enemies on fire, something his primary and secondary weapons already do. Even with the nerf increased switch speed is still amazingly useful. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. Fire particles will penetrate players and buildings. The scorch shot theoretically can deal over 100 damage in single flare. Every flare is exetremely overpowered, the initial ability to get full after burn + abt 30 damage initially for hitting a projectile faster than the ♥♥♥♥♥♥♥ direct hit is stupid. Now, it makes sense to have afterburn in the game. Added: Killing blows on marked players grant a 3 second speed boost. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). Degreaser > Stock, especially in competitive. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. This would make lighting people on fire worthwhile. However, the mechanic itself is broken and makes interactions with a pyro. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out. But due to the . It's the worst with the scorch shot since it's the spam machine. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. 25x) Both: took 2 damage (resisted twice, [0. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. No other afterburn source (including Dragon's Fury) does it. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. second would be the tude turner for the instant refill, and the last one would be the splendid screen because its shield bash. 5 seconds for a maximum of 10 seconds (depends on the weapon used). The Degreaser, like the Flame Thrower, Backburner, Rainblower, and Dragon's Fury, has the compression blast ability. . Can someone explain to me why a class that can one hit kill most classes, gets random crits, has increased movement speed, and relies completely on melee in a game where the hit registration is extremely broken alread, is now allowed to be immune to fire? Pyro has always been the close range master, but now demoknights can just keep swinging until. A large part of the damage can be done by splash damage igniting players. Can compensate for the -25% burn damage of degreaser. _TheNumber7_ • 8 mo. • 3 yr. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. In Mann vs. However, the mechanic itself is broken and makes. It does the same amount of damage as a normal melee weapon if you include the afterburn, but without the afterburn it actually does less damage if your opponent can extinguish himself. tf has unique grade weapons for $0. The Jungle Inferno Update was a major update for Team Fortress 2 that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. Get app Get the Reddit app Get the Reddit appAs the Sniper Rifle has no damage falloff, each uncharged shot he lands on you will now deal 68 damage. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. For one thing, the Chargin' Targe gave great resistance to fire already. Now, it makes sense to have afterburn in the game. Change that to whatever color you wish (I'm using Yellow, 255 255 0 255). notnheavy_flamethrower_falloff (0. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. Passive reload. In addition, targets are now considered wet when doused. It makes dealing with pyros extremely annoying, especially as soldier or spy. The Harvester is a melee weapon for the Pyro. It only reduces afterburn damage which is negated by a follow up flare from any flare gun for full afterburn damage. Air blast cost is only 5 more and is almost entirely irrelevant. If you have my pack installed it will be labeled as "Critical" otherwise the default SourceSDK calls it "CHEMICAL" (or you can just type in the number, it is 1048576). It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. The current project lead is Private Polygon, and it is currently in version 0. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. degree (2. Flare Gun deals 30 damage upon direct contact, plus Afterburn Damage (Afterburn DPS is same as Stock). However, unlike afterburn, a similar damage-over-time status effect, bleed damage will stack if a player is struck in quick succession by several different bleed-inflicting. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. Also the benefits of higher afterburn damage and lower airblast cost overweigh the downside of later DPM with the Panic Attack in my opinion. 2 less airblasts. +200% afterburn damage bonusAny after damage effect should be hard to apply. Afterburn Duration Timer. After all, not every merc’s attire is lined with asbestos. +15% projectile speed. The magnitude of the damage increase depends on the afterburn's remaining duration. Being hit by a barrage from Pyro's flamethrower is fair, but having one tickle your toe does the same amount of afterburn damage which feels unfair. Team Fortress 2. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. CONS: Marked For Death when deployed. They could be way worse or way better. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Scout: The Swift Slugger. 75*0. Have afterburn do 2½ times damage meaning 150 damage for a complete afterburn and no airblast. The Flare Gun can cover long range, but the pyro is still a close range class. and since it's super cheap, well they go for it easily. I personally think that the currently underwhelming afterburn deserves a well-needed buff. For the base. After nine years in development, hopefully it was worth the wait. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. 0001 becomes 6. A. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. 5 seconds of afterburn. I think it deserves that respect. 207. Requires you to regenerate or collect 6000 health, which takes a very long time. Allowing a combination with the Neon Annihilator. A D. It should only deal 2 damage per tick. 1 Answer. The plugin/server mod was created by UltiMario and Mr. that is, it depends on how many ticks of afterburn have passed. Use these weapon combinations to immediately take out single targets, as the Degreaser's significant penalty to afterburn damage makes hit-and-run tactics much less effective. According to the wiki, the following types exist:. U. This issue occurs with DirectX level 100. A. On the Detonator's wiki page, it says the following under base damage: . The update will be applied automatically when you restart Team Fortress 2. Team Fortress 2 does not have any method of dealing damage in decimals. It's associated with the Gas Passer, which is pretty terrible anyway (recharge time is too long for too little effect), and even if you change to a Flare Gun (since Flamethrower's afterburn isn't great now), it takes forever to actually pull it off and encourages you to not do active damage because the more direct burning you. #3. The burn duration upgrade is completely broken so it doesn't do anything at all, probably because they changed how afterburn is applied in jungle inferno. ago. After nine years in development. For one thing, the Chargin' Targe gave great resistance to fire already. Weapons are given to players as random drops, by crafting, by completing achievements, uncrating crates or trading, and may carry a special item quality . 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. The Sniper can use Jarate to extinguish himself or his teammates. A D. The Detonator is a community-created secondary weapon for the Pyro. Now, it makes sense to have afterburn in the game. Team Fortress 2 does not have any method of dealing damage in decimals. png Cow Mangler 5000 Changed: Afterburn duration on charged shot increased from 6 to 7. The following table describes the possible attributes of weapons and items as contained in the items_game. It makes dealing with pyros extremely annoying, especially as soldier or spy. Like the afterburn doesnt do so much damage so why would they need to light their targets on fire when they finish them off with the panic attack anyways. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion?The answer: use a gun. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. Degreaser > Stock, especially in competitive. -33% ÜberCharge rate on Overhealed patients. The Scorch Shot needs a nerf! While this weapon was merely annoying before JI, it is now too effective for the low amount of skill it requires. But lets look at the other component of flamethrower damage, afterburn. It makes dealing with pyros extremely annoying, especially as soldier or spy. TF2 Weapon Generator. After all, not every merc’s attire is lined with asbestos. However, the mechanic itself is broken and makes. While healing, provides you and your target with a constant 10% resistance to the selected damage type. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. Business, Economics, and Finance. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. Comrade Komko May 7, 2020 @ 6:03am. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. Yes, I like this new weapon. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. Fire is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the weapon alone is not enough to kill them. After nine years in…The Team Fortress Classic Pyro sucks. The Axtinguisher is an unlockable melee weapon for the Pyro. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Tradable or Marketable ) The Splendid Screen Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage. Discord: triple. Valve made some big changes to the class when creating Team Fortress 2, but they also tried. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. First you need a filter_damage_type set to crit damage. In fact, generally the degreaser is significantly better than your other two flamethrowers no matter what the rest of your loadout is (than perhaps the stock axe, which shouldn't really be used). 16 seconds to empty the clip. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. #12. For one thing, the Chargin' Targe gave great resistance to fire. . _TheNumber7_ • 8 mo. This bug is in the code of the game, not in the textures, sounds, or other resources. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. A Spy disguised as a Pyro still receives afterburn. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. Seriously- Theres so much to get rid of fire it's pitiful if you die. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. Use a Manmelter crit at point blank. Fire damage dealt causes afterburn. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerThe Jungle Inferno Campaign is a Campaign that was introduced in the Jungle Inferno Update during which players could complete skill-based contracts to earn Blood Money, War Paints, and unique Cosmetic Items. The Stock Flamethrower does a bit more damage than the Degreaser when you consider afterburn damage, although afterburn damage can be negated by many different things. Support Weapon 1: Crusader's Crossbow Bonus Objective: Regenerate health. Add a 40% increase in particle damage fall off (so flames deal less damage from afar). But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. All of the Pyro's primary weapons have damage ramp-up. Ignites enemies hit with afterburn, and further upgrades increase afterburn length and damage. The following tables describe the possible attributes of weapons and items as contained in the items_game. When these particles connect to an enemy player, a damage-over. Anti-Pyro strategy. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. The afterburn changes, which overall are good, have made this weapon easily able to get free damage. The Chargin' Targe is an unlockable secondary weapon for the Demoman. 5 seconds of afterburn damage. Heavy Mask Level 10 Hat. If you are desperate, marketplace. at close/medium range let it deal the full 7 seconds. This is because there are now so many ways to get rid of and/or mitigate afterburn damage that 'ignite and run' play is no longer all that effective. not something that should've been added. Removed: +50% damage to self Added:-25% afterburn damage penalty 100% mini-crits vs burning players -25% damage penalty -25% afterburn damage penalty Alt-Fire: Detonate flare. 1AsianPanda Medic / Engineer • 3 yr. Additionally, this weapon reloads its entire clip at once taking 1. Fixed an exploit related to the Heavy's health and the G. Medics might not be on the field, health kits might be hogged, etc. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like. This weapon will reload automatically when not active. However, the mechanic itself is broken and makes. Also it’s the flare gun that will likely kill with afterburn or you can finish them off with degreaser quicker, stocks negligible bonuses don’t even come into play. Team Fortress 2 Pyro Weapons Guide A breakdown of all of the pros and cons of every primary, secondary, and melee Pyro weapon in Team Fortress 2. While healing, provides you and your target with a constant 10% resistance to the selected damage type. People would write off afterburn like nothing. Afterburn duration is now based on how long the target is in contact with direct flames. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. . Fine-tune the finer details of your flames with this. As to why, it wears a flame retardant suit. However, the mechanic itself is broken and makes. e. Well if you run away at the tip/end of pyro's fire then you take multiple damage becouse the partices stop and go up and you take more damage. Tell me which one you would prefer. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. Machine, the Degreaser is just a slightly weaker stock. direct flames do the normal amount if damage. No flinching when aiming and fully charged. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Bumped 24 minutes ago by 🔴 Cash 4 TF2 Bot #2 🔴. For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Fix the weapon day 22: The Phlogistinator. 1. A D. The Pyro is deadly when flanking and ambushing. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage vulnerability on wearer. flare afterburn is limited by distance. The Huntsman arrow can be lit on fire by a friendly Pyro's Flame Thrower, certain map geometry like the torches on DeGroot Keep, or if it travels through the flames of either an allied or enemy Pyro. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Seriously- Theres so much to get rid of fire it's pitiful if you die. I'm aware the damage it does is slightly lower than a melee hit. Pyro is a class very focused on comboes as-is. the first 3 ticks of afterburn will reduce the final axe damage by 4, but the 4th will reduce it by 5. Another example is the Iron Bomber. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. Also most people combo it with the flamethrower for afterburn damage. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. Now, it makes sense to have afterburn in the game. Degreaser is always worth using. The demoman is a high-damage dealing explosive projectile class. Fire damage dealt causes afterburn. For one thing, the Chargin' Targe gave great resistance to fire already. Degreaser with New Axtinguisher? Use it with one of the flaregun to get more afterburn damage bonus since they always light up an enemy for 7. Fire : Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. The Stock Flamethrower has a total of 80 damage from afterburn over a period of 10 seconds. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several. This was very clearly stated during the patch notes. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Flares fired from this gun bounce off enemies as well as allies before exploding. Increased Revved Movement Speed: Upgrade for all Miniguns. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). res. They increased the damage of Afterburn to 4 every tick for 7. But what Valve really needs to do is create a flamethrower with buffed afterburn damage and nerfed direct damage. Feeling the rage here too. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. 207. Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output. 25*0. We'll just stick with. 2 seconds Deals heavy damage with fire effect within 1. The Quick-Fix Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal. Airblasting gives reduced footing and air control for a short time. +67% ÜberCharge rate. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion? The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. also. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. As to why, it wears a flame retardant suit. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst damage. T. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. Good news: shield disruption works as intended. however unintuitively, the bonus damage seems to work from the top down. Or you can use Chris' TF2 configs here [fakkelbrigade. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. Afterburn could prevent overheals until all potential damage (60 afterburn) is healed. 5 seconds from 3 per tick for 10 seconds. The existence of this weapon was first discovered in the form of a VTF filename string found in. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality.